Week VIII: Consultation Reflectives

This week, I decided that party-bluffing board-game will be my final medium with 3–6 people and finish within 20 minutes or more. I chose party-bluffing because I want people to talk, lie, and bluff each other in order to understand of how politics in Thailand works. For the next step, I needed to figure out of how my game works and how player interact with the game and finalize the concept of visualisation. In term of content, I need to decide if I want to put content that makes people concern about humanity? How to make it different from other boardgames?